GDD & PROTOTYPES // GAMEPLAY SYSTEMS ARCHIVE
MY WORK
UNREAL ENGINE 5 CORE SYSTEMS
Unreal Engine gameplay showcase exploring the Endless Runner type game.

Voidstrike GDD
Deep dive into this GDD that shows an action roguelike game and highlights gameplay mechanics and high concept.

Sekiro: Shadows Die Twice — Combat Deconstruction GDD
A focused breakdown of Sekiro’s posture, parry, and stance systems, analyzing how timing and risk-reward create its signature combat feel.

Voidstrike — Figma Wireframe
Low-fidelity Figma wireframe for Voidstrike, mapping core flows, combat beats, and UI hierarchy before full visual design.

Flight or Fight — Combat Loop GDD
Design document for Flight or Fight, detailing the core combat loop, enemy behaviors, and moment-to-moment player decisions.

HYDERABAD, INDIA // OPEN TO GAME DESIGN COLLABORATIONS