GDD & PROTOTYPES // GAMEPLAY SYSTEMS ARCHIVE

MY WORK

UNREAL ENGINE 5 CORE SYSTEMS

Unreal Engine gameplay showcase exploring the Endless Runner type game.

Endless Runner game prototype preview

Voidstrike GDD

Deep dive into this GDD that shows an action roguelike game and highlights gameplay mechanics and high concept.

Voidstrike game design document preview

Sekiro: Shadows Die Twice — Combat Deconstruction GDD

A focused breakdown of Sekiro’s posture, parry, and stance systems, analyzing how timing and risk-reward create its signature combat feel.

Sekiro combat deconstruction preview

Voidstrike — Figma Wireframe

Low-fidelity Figma wireframe for Voidstrike, mapping core flows, combat beats, and UI hierarchy before full visual design.

Voidstrike Figma wireframe preview

Flight or Fight — Combat Loop GDD

Design document for Flight or Fight, detailing the core combat loop, enemy behaviors, and moment-to-moment player decisions.

Flight or Fight combat loop preview

HYDERABAD, INDIA // OPEN TO GAME DESIGN COLLABORATIONS